Saturday 18 February 2017

Innovative Lesson Plan

        Innovation can be defined simply as a new idea, device or method. However, innovation is often also viewed as the application of better solutions that meet new requirements. In education, innovation is often used to view the various new methods of teaching which the teacher imparts to teach effectively. Teacher, by combining the innovative ideas for the betterment of teaching, students are able to learn things in a more effective manner. As part of this, teacher uses innovative ideas in preparing lesson plans in an innovative way. Teacher uses various techniques to make his/her lesson plan more effectively with the help of most modern technology, materials etc...By innovative lesson plan, apart from conventional teaching system, both teachers and students are benefitted; former with effective teaching and latter with effective understanding.....






Monday 6 February 2017

My Innovation 2

 Vitamin card game


                  Creativity may be defined as the ability or capacity of a person to discover and explore new areas to create new process, including the re- arrangement or re- shaping of what already exists. Creativity to the artist is the ability to evolve new approaches, form and new materials. To the scientist creativity is the ability to explore and discover dynamic method of teaching- learning
                 Vitamin card game is my innovative work. In this I arranged Vitamin, deficiency diseases, and their sources through an innovative method. It is very useful to the students.

Features

  • 2-6 person card game
  • Group activity
  • Learning through game
  • Highly informative
  • Group cohesiveness development

Common queries about this vitamin card game

  • What the game is?

This vitamin card game is a special card game designed for students to learn through playing the game. The game enhances the students ability to develop group cohesiveness through the group activity. The participant by gaming identifies and understands the varied information they get through the cards in the game proceeding and applies that knowledge for winning the game.
  • How many participants is needed for the game?

This game require a minimum 2 and maximum of 6 participants. If a class is organized, the teacher require 5 set of cards(for a class of 30 students). The teacher then organizes the students into separate groups initiate the game.
  • Did the game requires lot of time?

No, if properly arranged, for a game to complete it require 20-30 minutes(a class period is enough).

  • What all things the card game includes?

The card game includes a 'dice', 'vitamin cards', 'deficiency cards', and 'Health cards'.
Vitamin cards    : 12
Deficiency cards: 22
Health cards       : 12
  • How to play this card games?

Step 1: Participants are arranged in the order by throwing the dice. Participant who get "1" will get the chance to distribute the 'vitamin cards'. Participant "1" will also start the game by taking the deficiency card. participant "1" is followed by 2, 3, 4 etc....

Step 2: Participants should take a card from the deficiency cards set in the middle of the group. if it suit to ant of the vitamin cards the posses, they keep it and then get a complimentary card and say "clash" and put it back to the other cards. All other participants look the cards putt off whether it matches their vitamin cards. if some find it suited, they take it and place behind their corresponding 'vitamin cards'.

Step 3: Game continue till a participant get  all the corresponding 'Deficiency cards' to 'vitamin cards' he/she posses. player then places all the cards before the other players for checking. After checking, all other players say "Good luck" to that participant and declare him as "Brightest' and give him an applause.
                  Game continue with the remaining participants. The next winners will be declared "Brighter", "Bright", "Better", "Good", and "Good luck next time" respectively.





My Innovation 1

Conscientia

                     As a part of curriculum of B.Ed courses, student teachers have to complete records, practicums and practice teaching which will impart knowledge and improve their quality and transform them to an efficient teacher. Among these the preparation of Innovative model by the student teachers is the most appreciable as it provides advanced techniques of teaching learning for future educational system. student teachers replace the orthodox system of education with the modern technology by using their innovations, which will cope up with the needs of student s today. the enthusiasm and creativeness of the learners can be satisfied to the same extent by providing such innovative models prepared by student teachers as they are new and interesting.

                  Conscientia is my own innovation to help the both gifted and introverted children especially those who are reluctant to answer the question individually. The word Conscientia  is a Latin word which means knowledge. Personally I feel it is a blessing to the new generation student teachers to bring out their talents through such innovative models using advanced technologies which can be motivate talented gifted and introvert children in the class room which is  my ultimate motto as a teacher.

Advantages

  • Simple to operate

The software is very simple to operate as only admin can enter questions, usually the teacher should be in the position of administrator.
  • Effectiveness

Software helps to get rid of answering problem faced by students
  • Time saving

Questions can be asked for a group at a time
  • Learning through entertainment

The game provides easy entertainment
  • Wider applicability

Software has its usages in school, colleges and in quiz competition.


Procedure



step 1: To enter the game, one should select the 'New game' option in the main screen.
Step 2: Select the required level of difficulty- easy, medium and hard
Step 3: Play the game until you reach the desired knowledge level.
Step 4: To change the level of difficulty choose option 'Change level'.
Step 5: After the game 'Select quit' option, the software will automatically provides the scores level to
you


Levels of Scoring

0 - 49   ==> Poor
50 - 59 ==> Satisfactory
60 - 79 ==> Good
80 - 99 ==> Excellent
100      ==>   Outstanding


Suitability

  • Daily review questions
  • Lesson end reinforcement
  • Semester/ year end revision
  • Quiz programmes

Conclusion

A true Discovery is one which the discover fully satisfies his inventions or will through this innovations Conscientia for me is a true and excellent discovery as it purely satisfy my inventions.
                    Whatever I thought in planning, such a software is attained at the end. such innovations from the part of student teachers will surely benefit the future educational system. I wish this software Conscientia fully satisfies its meaning "knowledge" by helping the students and teachers in getting and providing knowledge through entertainment.